PAINT or DIE Seeker Routes

Routes beat random sprinting. Open maps: perimeter first, center last. Clutter maps: prop clusters before empty halls. Neon maps: REVEAL ALL after baseline sweep, not before.

Open-floor routes

Outer ring clockwise, doorways tagged, REVEAL ALL on inner island if timer under forty percent.

Clutter routes

Sweep shelves and furniture rows at chest height—Hiders paint vertical planes but forget horizontal tops.

Related Pages

Frequently Asked Questions

Recheck cleared rooms?
Only late-round or after REVEAL ALL—early rechecks waste clock.