PAINT or DIE Seeker Routes
Routes beat random sprinting. Open maps: perimeter first, center last. Clutter maps: prop clusters before empty halls. Neon maps: REVEAL ALL after baseline sweep, not before.
Open-floor routes
Outer ring clockwise, doorways tagged, REVEAL ALL on inner island if timer under forty percent.
Clutter routes
Sweep shelves and furniture rows at chest height—Hiders paint vertical planes but forget horizontal tops.
Related Pages
Frequently Asked Questions
Recheck cleared rooms?
Only late-round or after REVEAL ALL—early rechecks waste clock.