PAINT or DIE Controls
Controls in PAINT or DIE split cleanly between movement, camera, paint application, role actions, and lobby UI like Shop codes. Input mistakes during the prep phase cost rounds more often than bad hiding spots—especially on mobile where paint buttons compete with jump and camera drag.
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Controls change by role
Hiders prioritize paint sampling, positioning, and freeze timing before Seekers release. Seekers prioritize movement speed, camera sweeps, tagging clicks, and REVEAL ALL activation windows.
Lobby controls add Shop, code redemption, and map voting—distinct from in-round buttons. New players often mash keys mid-round looking for a code menu that only exists in lobby Shop.
Related Pages
Frequently Asked Questions
Can I rebind keys?
Use Roblox shift-lock and client settings; in-game prompts vary by platform.
Where is the paint button?
See paint-tool page—usually a context action during prep phase.
Does REVEAL ALL have a keybind?
It appears as an on-screen Seeker ability when available.